2047: Virtual Revolution (2016, dir: Guy-Roger Duvert; cast:
Mike Dopud, Jane Badler, Kaya Blocksage)
2047: Virtual Revolutiondoes not,
initially, appear promising. The title sounds like a movie based on
a video game. One poster features a giant transformer robot. Another
has a
Blade Runner theme. The distributor seems stumped on how to
market this sluggish, derivative mishmash that is, nevertheless,
surprisingly intelligent, relevant, and thematically ambitious.
Unlike most science fiction films (a genre full of cardboard heroes
parroting politically correct platitudes),
2047
offers some philosophically challenging perspectives.
Nash (Mike
Dopud) is a private investigator working for the corporations in the
dystopian year of 2047. He is clearly modeled on Harrison's Ford's
Deckard from
Blade Runner. Dopud does
his best Ford impression. (His best is mediocre.) This was likely
encouraged by writer/director Guy-Roger Duvert. The Paris of
2047 resembles the Los Angeles of
Blade Runner, right down to the constant rain, neon kiosks, flying
cars, trench-coated fighters, ugly brown sky, and high-tech gizmos set
against once-great, now crumbling architecture.
2047 also borrows from
The Matrix. It's a world in which people like "to connect." A
Connector is someone who lives mostly online in virtual worlds. Why
live like a loser in a seedy dump when you can be a brave knight
slaying dragons, a macho space marine, or a rock star with a harem?
There's a virtual world for every fantasy. It's safe. It's cheap. You
just connect and you're in. Looks and feels as real as the virtual
world in
The Matrix. The difference is that you're aware that it's fake,
and you can disconnect anytime.
Few people do.
Nash tells us that 75% of humanity lives mostly online. Even he
connects at times. It's to soothe the pain of losing his wife. (Like
many noir anti-heroes, he bears an emotional scar.) But at least he
disconnects for extended periods. He has a life. True Connectors only
disconnect for a quick trip to bathroom, some junk food, then it's
back online.
Dina (Jane
Badler) tells Nash that things are better this way. Society has
"balance." Connectors are easier to control. Cheaper, too. The world
government pays them their guaranteed "universal income," and little
else, saving money on prisons, policing, education, unemployment
benefits (it's not like there are jobs for them), and healthcare. Most
couch potatoes die before turning 40. Their universal income pays for
the rent, junk food, and access to the virtual worlds provided by the
corporations. Corporate taxes fund the world government. The economic
system is self-sustaining.
"I like
balance," Dina tells Nash. Dina is CEO of Synternis, a provider of
virtual worlds. The system is good to her.
But there's a
serpent in the garden. The Necromancers, a terrorist group, are
killing Connectors. Should word spread that they're being killed in
the real world, Connectors will start disconnecting. Chaos will ensue
and society will lose its balance.
Through most of
the film, Nash hunts Necromancers, much like Deckard hunted
Replicants. But unlike the events in
Blade Runner, Nash's adventures aren't very interesting. The CGI
effects are elaborate, but silly and pointless. Nash hijacks a dead
Necromancer's connection, and finds himself in the avatar of a blond
warrior woman, fighting a giant transformer robot. There are other
battles, with guns and swords, online and off. Despite the big
explosions, I was bored.
2047's real power is in its thematic
maturity and moral ambiguity. Three groups vie for power. The
corporations, the government ("They are allies, but not friends," says
CEO Dina of the feds), and the Necromancers. As Nash bounces among
them, he grows to realize that he doesn't know who the good guys are.
Are the Necromancers terrorists, or
freedom fighters? Are they both? Like Morpheus in
The Matrix, the Necromancers want to free humanity from a fake
virtual world. But unlike the people in
The Matrix, Connectors choose to go online. Or is it still a
choice once it becomes an addiction?
Camylle (Kaya Blocksage), the
Necromancer's leader, tells Nash they were wrong to kill Connectors,
even for a higher purpose. Her new plan is a computer virus that will
shut down all the virtual worlds, forcibly evicting people from their
fantasies. Camylle urges Nash to join her fight for freedom.
"Can you force people to be free against
their will?" Nash asks.
Camylle should have read Arthur C. Clarke's
The Lion of Commare, a novella with strikingly similar themes to
2047. Set in the 32nd century, a young man discovers an isolated
building full of sleep chambers. Some people have been asleep for
months, some decades. The chambers read your mind, providing dreams
based on your desires, but keeping you in a state of (happy) suspended
animation. You age and eventually die, without ever living. The man
wakes people to free them, only to be berated for his unwelcome rescue
before they return to sleep.
2047 similarly avoids the sci-fi cliché of the plucky freedom
fighter vs. the evil corporation or world government. Before the virus
can finish its work, Connectors raise the alarm that their virtual
worlds are about to collapse. Panic stricken, they disconnect, form a
mob, and storm the Necromancer's base. The mob's savageries against
their would-be liberators exceed the cruelties of the Necromancers,
the corporations, and the government. Thus do the Connectors form a
fourth power bloc. They demand their virtual worlds (their bread and
circuses), and they won't be denied.
George Orwell observed that revolutions are created by an
enlightened middle class leading the lower class against the ruling
oligarchy. Whereupon the middle class forms a new oligarchy and
re-oppresses the lower class. But the Necromancers' enlightened
revolution fails. The Connectors refuse to be freed.
The
ancien régimeremains in balance.
2047 paints a world uncomfortably similar to our own. Corporations
and governments feed us, entertain us, lull us into complacency, for
profit and stability. Increasingly, people find happiness in online
gaming, streaming, and social media echo chambers. It's not
implausible that all our favorite online activities will coalesce into
single, self-contained virtual worlds. A safe space for everyone,
reflecting their preferred values, historical settings, adventures,
and companions. You can even change into the sex, race, age, physique,
and occupation of your choice, through the avatar of your choice.
2047 has no clear heroes or villains. Everyone has a plausible
justification for their cause. Everyone kills to protect or advance
their cause. Camylle tells Nash that Synternis killed his wife. That
she too was a Necromancer. Dina says it was the Necromancers who
killed Nash's wife. That she worked for Synternis.
Nash laments, "I'll never know which of you
is telling the truth."
In the end, Nash escapes his grief by
becoming a fulltime Connector. He ponders a final philosophical
question. If a virtual world is so real that we can't tell it apart
from the real world, then how is it any less real? That same question
was posed by a villain in
The Matrix. But as Nash is the closest thing to a hero in
2047: Virtual Revolution,
his asking it makes this film the anti-Matrix.
Review copyright by Thomas
M. Sipos
"Communist Vampires" and "CommunistVampires.com" trademarks are currently unregistered, but pending registration upon need for protection against improper use. The idea of marketing these terms as a commodity is a protected idea under the Lanham Act. 15 U.S.C. s 1114(1) (1994) (defining a trademark infringement claim when the plaintiff has a registered mark); 15 U.S.C. s 1125(a) (1994) (defining an action for unfair competition in the context of trademark infringement when the plaintiff holds an unregistered mark).